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Submitted on
September 22, 2012
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1.8 MB


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Postmortem by Jazz117Volkov Postmortem by Jazz117Volkov
Aaaand another piece featuring Koshka (getting quite a collection now)

Postmortem... another day, another guy that knew something but didn't want to share. Oh he did, mind you, but just not right away; and by the looks of things, that was the last time too.

You can read a bit about Koshka here: [link]
(who she is, for example)

Splinter Cell Nexus: [link]
(its pretty cool; if you can find time, some feedback would be great)
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Atlessa Featured By Owner Feb 17, 2014
*sigh* seeing this, I don't understand why they won't give us girls a decent female avatar in the splinter Cell games.
I WAS secretly hoping for Sara to be the coop partner in blacklist... instead we got a black guy. Why not a black woman at least? XD
Atlessa Featured By Owner Feb 17, 2014
*ahem*  What I meant to say:  Awesome! I love your work. I love the character.  Do you do commissions?
Jazz117Volkov Featured By Owner Feb 19, 2014  Hobbyist Digital Artist
I know, right? While my affinity for the fairer of commandos is patent in my work, I would have to object to Sarah of all people joining Echelon in a field agent capacity; I don't think she's agent material. But hey, maybe she would surprise me, I mean, if she takes after her old man... That said, I would dearly love to see Ubisoft, or rather the majority of AAA productions, to dislodge their head from their rear most sphincter and create a few standards to ensure equal representation of everyone.

Not to mention the creative potential in crafting awesome characters; I refuse to believe any self respecting designer actually wants to recreate the recreated created. That is not creative, and on account of design being intrinsic to creation, designers of all trades are stuck in the industry like land-locked ships, forced to slave after the John-Rambo machine till death do them part. And looking at the current state of affairs, death is already doing them part.

But I'm really not all that cynical; there is a steady flow of original games coming onto the market, featuring interesting characters, both male and female, with core mechanics more innovative than point-and-shoot. But where are my manners; thank you for you comment, I very much love this character too. Unfortunately I find myself much to busy to attempt commissions; I sketch concepts on occasion, but I've been primarily focusing on the growth of my writing prowess of late, and applying them to an Indie project.

For now, I bid thee farewell.
Atlessa Featured By Owner Feb 21, 2014
Ah well, see... I never saw Sarah as a third/fourth/fifth echelon field agent, but as we all know, Sam has not ALWAYS worked for the government.

I was actually thinking of a scenario where they have little choice but to work together.

That said, She would obviously not have Sam's training.  While Sam is clearly getting older...

What I was hoping to see was a cooperative game with two vastly different characters.
Think SvM Classic...
Sarah is the "Spy": Nimble, lightweight, fast... but non lethal.
Sam is the "Merc": Slow, clunky, heavy... but I dare you to move in front of his barrel.

I would also like to mention that another game by Ubisoft, Rainbow Six Vegas 2, allowed the player free choice over their Avatar's gender, and even had a few faces to chose from. So it's clear that the company is not appalled by that idea in general.

About creating new characters...  Give me a year or two to finish my book. ;)
Turkey13 Featured By Owner Sep 11, 2013
Jazz117Volkov Featured By Owner Sep 13, 2013  Hobbyist Digital Artist
Thanks :D
L-A-Addams-Art Featured By Owner Dec 19, 2012  Hobbyist Artist
Jazz117Volkov Featured By Owner Dec 19, 2012  Hobbyist Digital Artist
Distilledwasteland Featured By Owner Dec 13, 2012  Student Artist
:icondatassplz: dat ass
Distilledwasteland Featured By Owner Dec 15, 2012  Student Artist
Heh yeah lol
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